Attributes |
Strength (ST): |
@ST |
Dexterity (DX): |
@DX |
Intelligence (IQ): |
@IQ |
Health (HT): |
@HT |
Will: |
@WILL |
Fright Check: |
@FRIGHT_CHECK |
Basic Speed: |
@BASIC_SPEED |
Basic Move: |
@BASIC_MOVE |
Perception: |
@PERCEPTION |
Vision: |
@VISION |
Hearing: |
@HEARING |
Taste & Smell: |
@TASTE_SMELL |
Touch: |
@TOUCH |
thr: @THRUST, sw: @SWING |
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Encumbrance, Move & Dodge |
Level |
Max Load |
Move |
Dodge |
@ENCUMBRANCE_LOOP_START
@LEVEL |
@MAX_LOAD |
@MOVE |
@DODGE |
@ENCUMBRANCE_LOOP_END
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Hit Location |
Roll |
Where |
- |
DR |
@HIT_LOCATION_LOOP_START
@ROLL |
@WHERE |
@PENALTY |
@DR |
@HIT_LOCATION_LOOP_END
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Fatigue/Hit Points |
Current FP: |
@FP |
Basic FP: |
@BASIC_FP |
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Tired: |
@TIRED |
Collapse: |
@FP_COLLAPSE |
Unconscious: |
@UNCONSCIOUS |
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Current HP: |
@HP |
Basic HP: |
@BASIC_HP |
|
Reeling: |
@REELING |
Collapse: |
@HP_COLLAPSE |
Check #1: |
@DEATH_CHECK_1 |
Check #2: |
@DEATH_CHECK_2 |
Check #3: |
@DEATH_CHECK_3 |
Check #4: |
@DEATH_CHECK_4 |
Dead: |
@DEAD |
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