Portrait
Portrait
Identity
Name: @NAME
Title: @TITLE
Religion: @RELIGION
Player Information
Player: @PLAYER
Campaign: @CAMPAIGN
Created On: @CREATED_ON
@TOTAL_POINTS Points
Attributes: @ATTRIBUTE_POINTS
Advantages: @ADVANTAGE_POINTS
Disadvantages: @DISADVANTAGE_POINTS
Quirks: @QUIRK_POINTS
Skills: @SKILL_POINTS
Spells: @SPELL_POINTS
Race: @RACE_POINTS
Earned: @EARNED_POINTS
Description
Race: @RACE Height: @HEIGHT Hair: @HAIR
Gender: @GENDER Weight: @WEIGHT Eyes: @EYES
Age: @AGE Size: @SIZE Skin: @SKIN
Birthday: @BIRTHDAY TL: @TL Hand: @HAND
Attributes
Strength (ST): @ST
Dexterity (DX): @DX
Intelligence (IQ): @IQ
Health (HT): @HT
Will: @WILL
Fright Check: @FRIGHT_CHECK
Basic Speed: @BASIC_SPEED
Basic Move: @BASIC_MOVE
Perception: @PERCEPTION
Vision: @VISION
Hearing: @HEARING
Taste & Smell: @TASTE_SMELL
Touch: @TOUCH
thr: @THRUST, sw: @SWING
@ENCUMBRANCE_LOOP_START @ENCUMBRANCE_LOOP_END
Encumbrance, Move & Dodge
Level Max Load Move Dodge
@LEVEL @MAX_LOAD @MOVE @DODGE
@HIT_LOCATION_LOOP_START @HIT_LOCATION_LOOP_END
Hit Location
Roll Where - DR
@ROLL @WHERE @PENALTY @DR
Fatigue/Hit Points
Current FP: @FP
Basic FP: @BASIC_FP
Tired: @TIRED
Collapse: @FP_COLLAPSE
Unconscious: @UNCONSCIOUS
Current HP: @HP
Basic HP: @BASIC_HP
Reeling: @REELING
Collapse: @HP_COLLAPSE
Check #1: @DEATH_CHECK_1
Check #2: @DEATH_CHECK_2
Check #3: @DEATH_CHECK_3
Check #4: @DEATH_CHECK_4
Dead: @DEAD
Lifting & Moving Things
Basic Lift: @BASIC_LIFT
One-Handed Lift: @ONE_HANDED_LIFT
Two-Handed Lift: @TWO_HANDED_LIFT
Shove & Knock Over: @SHOVE
Running Shove & Knock Over: @RUNNING_SHOVE
Carry On Back: @CARRY_ON_BACK
Shift Slightly: @SHIFT_SLIGHTLY
@ADVANTAGES_LOOP_START @ADVANTAGES_LOOP_END
Advantages & Disadvantages Loc Pts Ref
@DESCRIPTION @NAME_LOC @POINTS @REF
@SKILLS_LOOP_START @SKILLS_LOOP_END
Skills Loc SL RSL Pts Ref
@DESCRIPTION @NAME_LOC @SL @RSL @POINTS @REF
@SPELLS_LOOP_START @SPELLS_LOOP_END
Spells Class Mana Cost Time SL RSL Pts Ref
@DESCRIPTION @CLASS
@COLLEGE
@MANA_CAST
@MANA_MAINTAIN
@TIME_CAST
@DURATION
@SL @RSL @POINTS @REF
@MELEE_LOOP_START @MELEE_LOOP_END
Melee Weapons Usage Lvl Parry Block Damage Reach ST
@DESCRIPTION @USAGE @LEVEL @PARRY @BLOCK @DAMAGE @REACH @STRENGTH
@RANGED_LOOP_START @RANGED_LOOP_END
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
@DESCRIPTION @USAGE @LEVEL @ACCURACY @DAMAGE @RANGE @ROF @SHOTS @BULK @RECOIL @STRENGTH
@EQUIPMENT_LOOP_START @EQUIPMENT_LOOP_END
Equipment (@CARRIED_WEIGHT; @CARRIED_VALUE) # $ W ∑ $ ∑ W Ref
@DESCRIPTION @STATE @QTY @COST @WEIGHT @COST_SUMMARY @WEIGHT_SUMMARY @REF
Notes
@NOTES